The game does provide players with an accessible course through all the systems with an effective if not entirely lacklustre campaign that will see the necromancer advance through the overworld and reclaiming previously lost towns. There was always a shop to upgrade, always a better piece of loot to obtain, always another class of units to unlock. Hack and Slash RPG’s often have an element of grind to them and while Undead Horde does certainly become somewhat grindy after a few hours, it never felt like I was grinding for nothing. To make matters even denser, there’s a vast range of shops in the game’s friendly hub world, each of which can be upgraded with gold to increase the odds of better loot dropping. Players who prefer more recognisable upgrades probably won’t find much to love here as items are all mostly percentage boosts rather than aesthetic changes made to your character. The amount of in-depth character speccing I was doing was truly impressive and whilst obviously not as dense and detailed as other games in the action roleplaying genre, Undead Horde offers a remarkable amount of customisation for a comparably small title. Jangling into combat, each of these items provides some increase to your power, with rarer loot obviously having the most substantial benefits. Your necromancer can equip a melee weapon in his right hand, a magical staff in his left, wear two rings of power, carry a deadly book on the waist, an enchanted skull on the other and a mystical amulet around his neck. ![]() There’s a level of player freedom that was refreshing and it only gets deeper when factoring in equipment. Or maybe you’d rather buff your health and act as a tank for all your zombie pals. ![]() Upgrading your command cap means you can control more units but then you probably shouldn’t wade into battle yourself. Your necromancer will level up by completing quests and slaying foes, allowing you to focus in on what sort of playstyle you want to follow. If anything this game is far more of an RPG than I initially anticipated. Units do also seems to die far quicker than I’d like often making it a mission to regain a small army, but Undead Horde isn’t trying to emphasise strategy the game smartly recognises that raising the dead is a novelty and while a lot of the game is built around that there’s far more under the hood than I originally expected. This isn’t a strategy game, so don’t expect units to be executing (lol) the most elaborate of manoeuvres other than “follow me” and “charge”. ![]() I expected that within its self to be fun, ordering dozens of little archers to burn down a tower or sending a pack of zombie bears to slaughter a gang of swordsmen always feels satisfying if not a touch simplistic. That’s the hook of Undead Horde, the ability to summon up enemies you kill to grow your following and lay siege on the land of the living. Fortunately, for one that has the ability to re-alive the dead, friends are never too far. To succeed on this quest, you’re gonna need friends. Undead Horde, as mentioned above, is a top-down RPG where you play as a Necromancer on a quest to take back his domain from the ridiculous notion of “light” and “purity” instilled by the Paladins that stole his empire in the first place.
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